Resident Evil Requiem review begins with a simple truth: Resident Evil Requiem is Capcom swinging for the fences. It blends the first-person terror of Resident Evil 7 and Village with the over-the-shoulder action of the Resident Evil 2 and Resident Evil 4 remakes. It sounds messy on paper. In practice, it works far better than it should.
In This Post
This is not just another sequel. It is a celebration of the franchise.
If you are wondering whether Resident Evil 9 is worth buying, here is the full breakdown.
A Hybrid of Old and New Resident Evil
Requiem tells the story of Grace Ashcroft, a new FBI agent caught in biological chaos, while Leon S. Kennedy operates in parallel. You alternate between the two characters across a linear campaign.
The twist is simple but bold:
- Grace = First-person survival horror
- Leon = Third-person action horror
You can swap camera styles in the settings, but the intended design clearly separates their identities. And that contrast drives the entire experience.
Grace’s sections feel like classic slow-burn horror. Tight spaces. Limited ammo. Puzzle-solving. Creeping dread.
Leon’s sections feel like stepping straight back into Resident Evil 4 Remake. Clean gunplay. Brutal melee. Big cinematic energy.
Instead of clashing, the two styles complement each other. The pacing stays fresh because the tone constantly shifts.
Grace Ashcroft – Survival Horror Done Right
Grace’s gameplay channels the DNA of Resident Evil 7: Biohazard.
Expect:
- Claustrophobic level design
- Inventory management stress
- Environmental puzzles
- Scarce resources
- Tension-first combat
You can stealth, but options are limited. You can distract enemies with glass bottles, but those are scarce. You will run. You will hide. You will fight only when necessary.
Grace is not helpless, though. She can:
- Use firearms
- Stun and shove enemies
- Upgrade stats through syringes
- Expand inventory space
- Craft items using traditional materials plus a new blood collection system
The blood mechanic is clever. You harvest blood from fallen enemies and use it as a crafting resource. It adds another layer of strategy but also forces you to manage another inventory tool.
These sections feel deliberate and methodical. You learn the layout of each space. You memorize enemy patterns. It is survival horror with modern polish.
Leon S. Kennedy – The Power Fantasy Returns
Leon’s segments are pure adrenaline. If you loved Resident Evil 4, you will feel at home immediately.
Combat is aggressive and fluid:
- Context-sensitive roundhouse kicks
- Wall-based stun combos
- A new axe weapon replacing the knife
- Parry mechanics returning
- Cinematic finishers
The axe is borderline overpowered. It can parry. It can execute. It just needs occasional sharpening, which effectively resets durability.
Weapon progression is robust:
- Buy weapons with currency
- Upgrade stocks, muzzles, magazines
- Boost recoil control, power, capacity
- Unlock bonus keychains
- Earn extra gear via challenge points
There is no merchant personality like past entries, but the upgrade system remains satisfying.
Leon’s campaign moments lean into spectacle. Hero shots. Dramatic reload animations. Over-the-top sequences. It is fan service, but earned fan service.
Does Resident Evil Requiem Reuse Too Much?
Here is the blunt truth.
Yes. Sometimes.
Certain areas and at least one boss encounter echo moments from:
- Resident Evil 2
- Resident Evil 3
- Resident Evil 4
Veteran players will notice it instantly.
It never sinks the game, but it does occasionally feel like Capcom dipped into the nostalgia well a bit too eagerly. That said, the highs are so strong that most players will forgive it.
This game is effectively a victory lap for the franchise.
Story – Big Swings, Mixed Expansion
Requiem revisits familiar themes and locations, including Raccoon City.
Some fans may wish it dug deeper into the legacy of Resident Evil. There are intriguing narrative threads, but not all of them are explored as deeply as they could have been.
The game takes bold story swings. Some lore fans will debate them. That is guaranteed.
Still, it feels meaningful. Not filler.
Length, Replayability, and Difficulty
- First playthrough: ~10.5 hours
- Two runs: ~18–19 hours total
- Multiple difficulty modes
- Challenge-based unlock system
- Limited carry-over progression
This is standard Resident Evil length. If you expect a 30-hour epic, you are in the wrong franchise.
Replayability exists, but it is not as expansive as it could have been.
Performance and Graphics
Played on PlayStation 5 Pro, performance is strong overall.
Highlights:
- Excellent HDR presentation
- Strong lighting
- Detailed environments
- Stable performance
Minor issues:
- Occasional texture flickering
- One intense cinematic sequence with performance dips
- A few visually drab environments
Roughly 80 percent of the game looks stunning. The rest is solid but not jaw-dropping.
PC performance will need separate evaluation.
Resident Evil Requiem Review – Should You Buy It?
Yes.
Resident Evil Requiem is not the definitive ultimate Resident Evil experience. But it is one of the most entertaining.
It successfully merges:
- The dread of first-person survival horror
- The swagger of third-person action
- The DNA of modern remakes
- The tone of classic entries
It feels confident. It feels polished. Most importantly, it feels fun.
For long-time fans, it is a celebration. For newer players, it is a strong entry point.
Capcom pulled off a difficult balancing act. That alone deserves respect.
Conclusion
Resident Evil Requiem proves the franchise still knows exactly what it is. It delivers fear, spectacle, and satisfying combat in equal measure. While it leans on nostalgia and occasionally reuses ideas, the overall experience is strong enough to stand tall on its own.
If you enjoy survival horror with modern polish, this is worth your time.
FAQs
1. Is Resident Evil Requiem first-person or third-person?
Both. Grace’s campaign defaults to first-person. Leon’s defaults to third-person. You can change this in settings.
2. How long is Resident Evil Requiem?
Around 10–11 hours for a first playthrough. Roughly 18–20 hours for two runs.
3. Do I need to play previous Resident Evil games?
It helps, especially Resident Evil 2 and Resident Evil 4, but new players can still follow the story.
4. Is Resident Evil Requiem scary?
Yes. Grace’s sections lean heavily into tension and claustrophobic horror.
5. Does Resident Evil Requiem have replay value?
Moderate. Multiple difficulty levels and unlockable items encourage at least one additional playthrough.




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